Imagine — Build — Inspire
I bring ideas to life through code and design,
crafting seamless experiences across the web and game worlds.
In web development, I focus on building responsive and functional websites. I started with personal landing pages, then advanced to developing company profiles that include public views, admin-only dashboards, authentication systems, and route protection using middleware—ensuring both usability and basic security.
My current tech stack includes Laravel, Tailwind CSS, and Alpine.js. I’m actively expanding into Livewire, Inertia.js, Vue, and React—particularly using Next.js for modern web applications. I’m also exploring Docker and SEO, while planning to build practical systems like POS, ERP, and LMS to solve real-world needs.
I rebuilt the postgraduate website of ITB STIKOM Bali using Laravel, Tailwind CSS, and AlpineJS. The site is divided into public and admin sections, with features like managing announcements, media, and partnerships via CRUD. I used Laravel Breeze for authentication and middleware, and MySQL as the database. This project was inspired by the real site but developed independently as a learning and portfolio exercise.
Learn more →This job board project was built after realizing that my initial Laravel knowledge was still limited. I took a course by Brad Traversy and implemented PostgreSQL, MVC, MailTrap, custom auth, and middleware. Deployment was a major challenge—Laravel Forge and DigitalOcean didn't work for me, so I experimented with Railway and Render. Though TailwindCSS didn’t render properly at first, I consider this project a key step in mastering full-stack Laravel development.
Learn more →This was my first Laravel project, based on a course by Sandhika Galih. I used Laravel 12 to explore the latest features beyond the original tutorial. I implemented basic CRUD, Eloquent, seeding, factories, and pagination using SQLite. Although controllers and full MVC weren’t emphasized, this experience built the foundation for deeper Laravel exploration in later projects.
Learn more →To improve my Tailwind CSS and responsive layout skills, I recreated the Wonderworxs landing page. This project focused on clean design, layout structure, and simple front-end animation. It allowed me to understand real-world UI flow while preparing for professional web design standards. The remake was created entirely for practice, with no affiliation to the original brand.
Learn more →This landing page was built to reintroduce myself into web development, focusing on my game dev portfolio. I used Tailwind CSS and deployed it on Vercel with a custom domain (inayasa.my.id). This was my first time handling DNS setup and deployment fully on my own. The project strengthened my confidence in managing full-stack delivery from code to production.
Learn more →As a game developer, I specialize in creating 3D games—especially within the genres of horror, action RPG, and simulation. I enjoy crafting immersive experiences with strong atmospheres, engaging combat, and thoughtful mechanics that reflect everyday life. My current projects explore creative approaches across genres through experimentation and iteration.
Looking ahead, my goal is to develop games with AAA-level quality by mastering each genre's unique design principles—whether it's building psychological tension in horror, designing exciting and replayable action RPGs, or creating meaningful simulation experiences. I plan to release my games on platforms like Steam and eventually add multiplayer features to enhance player engagement.
Led the development of Valiantor, a strategic multiplayer FPS. Managed game design, 3D model editing, rigging, and animation, while implementing key features like multiplayer, lobby, and player & weapon mechanics to ensure an engaging gameplay experience.
Learn more →Contributed to Midnightmeal, a horror third-person survival game developed for Ryan Laley's game jam with the theme 'You Are the Monster'. As the lead programmer, I was responsible for creating player mechanics and AI enemies, as well as setting the environmental atmosphere to enhance the overall experience.
Learn more →An occult girl embarks on a journey to uncover the mystery of her missing father, following clues hidden within the torn pages of an enigmatic mystical book. In this project, my role encompassed level design, programming, and crafting atmospheric lighting to enhance the game's immersive experience.
Learn more →Worked on MADicine, a top-down 2.5D endless game featuring a professor treating patients infected by a virus. As the lead artist, I was responsible for creating 3D characters, animations, and environments, as well as handling the export and import of 3D models from Blender to Unity.
Learn more →Interested in my work? Want to discuss further, collaborate, or share an exciting idea to bring to life together? Don’t hesitate to get in touch. Let’s connect—great things often start with a simple hello.
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