Hi, I’m Krishna — welcome to my creative space

Imagine — Build — Inspire

I bring ideas to life through code and design, crafting seamless experiences across the web and game worlds.

HTML_Icon.svg CSS_Icon.svg JS_Icon.png TailwindCSS_Icon.png AlpineJS_Icon.png Laravel_Icon.png PostgreSQL_Icon.png MySQL_Icon.svg SQLite_Icon.png VSCode_Icon.png Github_Icon.png VS_Icon.png Unity_Icon.jpg UnrealEngine_Icon.svg Blender_Icon.png SubstancePainter_Icon.png Notion_Icon.png XMind_Icon.jfif Canva_Icon.png PureRef_Icon.png HTML_Icon.svg CSS_Icon.svg JS_Icon.png TailwindCSS_Icon.png AlpineJS_Icon.png Laravel_Icon.png PostgreSQL_Icon.png MySQL_Icon.svg SQLite_Icon.png VSCode_Icon.png Github_Icon.png VS_Icon.png Unity_Icon.jpg UnrealEngine_Icon.svg Blender_Icon.png SubstancePainter_Icon.png Notion_Icon.png XMind_Icon.jfif Canva_Icon.png PureRef_Icon.png

WEB DEVELOPER EXPERIENCE

In web development, I focus on building responsive and functional websites. I started with personal landing pages, then advanced to developing company profiles that include public views, admin-only dashboards, authentication systems, and route protection using middleware—ensuring both usability and basic security.

My current tech stack includes Laravel, Tailwind CSS, and Alpine.js. I’m actively expanding into Livewire, Inertia.js, Vue, and React—particularly using Next.js for modern web applications. I’m also exploring Docker and SEO, while planning to build practical systems like POS, ERP, and LMS to solve real-world needs.

WEB DEVELOPER

Sample Halaman Pascasarjana ITB STIKOM Bali

S2 ITB STIKOM Bali

Landing Page
Laravel
Tailwind
AlpineJS
Breeze

I rebuilt the postgraduate website of ITB STIKOM Bali using Laravel, Tailwind CSS, and AlpineJS. The site is divided into public and admin sections, with features like managing announcements, media, and partnerships via CRUD. I used Laravel Breeze for authentication and middleware, and MySQL as the database. This project was inspired by the real site but developed independently as a learning and portfolio exercise.

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Sample Halaman UP A KARYA

UP A KARYA

Job Board
Laravel
Tailwind
AlpineJS
Custom Auth
Custom Middleware

This job board project was built after realizing that my initial Laravel knowledge was still limited. I took a course by Brad Traversy and implemented PostgreSQL, MVC, MailTrap, custom auth, and middleware. Deployment was a major challenge—Laravel Forge and DigitalOcean didn't work for me, so I experimented with Railway and Render. Though TailwindCSS didn’t render properly at first, I consider this project a key step in mastering full-stack Laravel development.

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Sample Halaman Blog WPU

Blog WPU

Blog
Laravel
Tailwind

This was my first Laravel project, based on a course by Sandhika Galih. I used Laravel 12 to explore the latest features beyond the original tutorial. I implemented basic CRUD, Eloquent, seeding, factories, and pagination using SQLite. Although controllers and full MVC weren’t emphasized, this experience built the foundation for deeper Laravel exploration in later projects.

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Sample Halaman Wonderworxs

Wonderworxs

Landing Page
Tailwind

To improve my Tailwind CSS and responsive layout skills, I recreated the Wonderworxs landing page. This project focused on clean design, layout structure, and simple front-end animation. It allowed me to understand real-world UI flow while preparing for professional web design standards. The remake was created entirely for practice, with no affiliation to the original brand.

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Sample Halaman Inayasa Gamedev V1

INAYASA GAMEDEV V1

Landing Page
Tailwind

This landing page was built to reintroduce myself into web development, focusing on my game dev portfolio. I used Tailwind CSS and deployed it on Vercel with a custom domain (inayasa.my.id). This was my first time handling DNS setup and deployment fully on my own. The project strengthened my confidence in managing full-stack delivery from code to production.

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GAME DEVELOPER EXPERIENCE

As a game developer, I specialize in creating 3D games—especially within the genres of horror, action RPG, and simulation. I enjoy crafting immersive experiences with strong atmospheres, engaging combat, and thoughtful mechanics that reflect everyday life. My current projects explore creative approaches across genres through experimentation and iteration.

Looking ahead, my goal is to develop games with AAA-level quality by mastering each genre's unique design principles—whether it's building psychological tension in horror, designing exciting and replayable action RPGs, or creating meaningful simulation experiences. I plan to release my games on platforms like Steam and eventually add multiplayer features to enhance player engagement.

GAME DEVELOPER

Valiantor Gameplay Image

Valiantor

Unreal Engine
Simulation
RPG
Multiplayer
FPS

Led the development of Valiantor, a strategic multiplayer FPS. Managed game design, 3D model editing, rigging, and animation, while implementing key features like multiplayer, lobby, and player & weapon mechanics to ensure an engaging gameplay experience.

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MidnightMeal Image

Midnight Meal

Unreal Engine
Horror
3rd Person
Level Based

Contributed to Midnightmeal, a horror third-person survival game developed for Ryan Laley's game jam with the theme 'You Are the Monster'. As the lead programmer, I was responsible for creating player mechanics and AI enemies, as well as setting the environmental atmosphere to enhance the overall experience.

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Unknown Pages Image

Unknown Pages

Unreal Engine
Horror
Puzzle
3rd Person
Level Based

An occult girl embarks on a journey to uncover the mystery of her missing father, following clues hidden within the torn pages of an enigmatic mystical book. In this project, my role encompassed level design, programming, and crafting atmospheric lighting to enhance the game's immersive experience.

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MADicine Image

MADicine

Unity
Horror
Endless
3rd Person

Worked on MADicine, a top-down 2.5D endless game featuring a professor treating patients infected by a virus. As the lead artist, I was responsible for creating 3D characters, animations, and environments, as well as handling the export and import of 3D models from Blender to Unity.

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Get In Touch

Interested in my work? Want to discuss further, collaborate, or share an exciting idea to bring to life together? Don’t hesitate to get in touch. Let’s connect—great things often start with a simple hello.

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